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Ardrungs

by Tobias Cornwall

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Ardrung 14:37
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Sylvan Waltz 01:34
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Hectic 01:00
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Madness 03:02
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Dreaming 01:29
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FLOW 03:19
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Space Yokels 05:32

about

An originally-unrelated collection of non-game pieces I composed between 2007 and 2010 (the same time I was working on MARDEK).

This was the only period of my life where I had a girlfriend, whose clever, silly, abstract creativity often inspired me and intermingled with my own. The term 'ardrung' - from what I can recall - came from a conversation with her about how the word 'song' is misused to refer to non-lyrical pieces of music (like calling a spider an insect); we decided to use this made-up term to refer to them instead.

The album art came from an art exercise I shared with her, where we decided together on a list of bizarre traits and both drew a creature called a 'GROFFIMOLLOT' that included them all. Ah, memories.

The pieces themselves are similar to the stuff in Cambrian Explosion, though maybe a little bit more refined. I was still mostly clueless about music theory, but still just as motivated by a pure creative urge. I envy the free flow of ideas that past-me was able to harness here. Most are solo piano pieces, though a few aren't!!!

Images, Microcosms, and Whimsical Waltzes were little series that were ostensibly linked. The Microcosms, Whimsical Waltzes, and tracks 22 to 25 were originally untitled - like a lot of these old pieces - so I've given them titles here to reflect the imagery they brought to mind.

Some pieces reference earlier compositions:

Images - Sepulchre quotes a 'zombie theme' which I first used in Deliverance (The Zombie's Theme), then again in MARDEK 2's Catacombs.

Ardrung quotes Ramble 0, which at that point felt really old and nostalgic to look back on, so incorporating it into this piece felt like a personal celebration of how far I'd come as a composer, or something.

credits

released December 1, 2009

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all rights reserved

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about

Tobias Cornwall UK

I'm a self-taught composer who's been at this since I was 15 (DOB Feb 1988). I mostly make indie games and the soundtracks for them, though I've also composed a bunch of non-game music for the joy of it.

My music uses MIDI soundfonts, and I compose in Sibelius. I'd describe it as 'idiosyncratic'! I seem to naturally use non-Ionian modes, with a particular preference for Mixolydian.
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