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The Journey Begins - Early RPG Music

by Tobias Cornwall

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about

These are the earliest pieces of music I ever composed, for my first ever attempts at game-making. They're roughly divided into four eras, oldest last:

Deliverance
These pieces were included in the (unfinished) version of the Flash RPG Deliverance - a kind of precursor to MARDEK - that I had on my old Fig Hunter site for a while. They're naively-composed, though my competence was growing. They're not all that different to MARDEK's music, really.

Proto-Deliverance
Deliverance went through many different phases, as I had no direction and was just playing around in my free time after school, constantly changing my mind. These pieces were composed for earlier versions of Deliverance but weren't part of the 'final' version, so they're older than the Deliverance set but more recent than Fig Hunter.

Fig Hunter
This was my very first Flash RPG, which I don't think I officially released anywhere? Like most of my old stuff, it wasn't finished. I taught myself a lot while making it, including music composition. This was my first OST attempt, and I think I'd just had a handful of piano lessons so I had at least a vague idea of the basics of harmony and musical structure.

Early Naivete
These pieces of... 'music'... were the very first things I 'composed', on a whim aged 15 or so, despite having absolutely no musical background or knowledge. I couldn't even play any instruments or anything. To say they're rough would be overly kind, but I've tacked them onto the end here because I find it fascinating comparing this mess to what I can do now. I wonder whether budding young self-taught composers might be inspired by seeing how ugly my earliest attempts were; it's important to know that these fumbling phases are necessary before something actually good emerges!

credits

released January 1, 2004

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about

Tobias Cornwall UK

I'm a self-taught composer who's been at this since I was 15 (DOB Feb 1988). I mostly make indie games and the soundtracks for them, though I've also composed a bunch of non-game music for the joy of it.

My music uses MIDI soundfonts, and I compose in Sibelius. I'd describe it as 'idiosyncratic'! I seem to naturally use non-Ionian modes, with a particular preference for Mixolydian.
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